{"id":177522,"date":"2022-04-28T14:00:00","date_gmt":"2022-04-28T11:00:00","guid":{"rendered":"http:\/\/devrri.freshlemon.ro\/news-and-current-affairs\/newsflash\/video-games-as-cultural-products-177522.html"},"modified":"2024-03-30T21:59:20","modified_gmt":"2024-03-30T19:59:20","slug":"video-games-as-cultural-products","status":"publish","type":"post","link":"https:\/\/www.rri.ro\/en\/our-shows\/in-the-spotlight\/video-games-as-cultural-products-id177522.html","title":{"rendered":"Video games as cultural products"},"content":{"rendered":"<\/p>\n<p>Earlier this&#13;<br \/>\nmonth the French Institute in Cluj-Napoca played host to a debate titled Video&#13;<br \/>\ngames as cultural products. The event brought together representatives of game&#13;<br \/>\ndevelopment studios, authorities and civil society. <\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Held on the&#13;<br \/>\nsidelines of the French Presidency of the EU Council, the debate tackled some&#13;<br \/>\nof the opportunities and challenges of an industry that addresses some 3&#13;<br \/>\nbillion users worldwide. <\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><iframe width=100% height=300 scrolling=no frameborder=no allow=autoplay src=https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/1258475539&#038;color=%23ff5500&#038;auto_play=false&#038;hide_related=false&#038;show_comments=true&#038;show_user=true&#038;show_reposts=false&#038;show_teaser=true&#038;visual=true><\/iframe><\/p>\n<div style=font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;><a href=\"https:\/\/soundcloud.com\/radioromaniainternational\" title=\"RadioRomaniaInternational\" target=\"_blank\" style=\"color:\" text-decoration: rel=\"noopener\">RadioRomaniaInternational<\/a> \u00b7 <a href=\"https:\/\/soundcloud.com\/radioromaniainternational\/video-games-as-cultural-products\" title=\"Video\" games as cultural products target=\"_blank\" style=\"color:\" text-decoration: rel=\"noopener\">Video games as cultural products<\/a><\/div>\n<p><\/p>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A debate on opportunities and challenges in the game development industry<\/p>\n","protected":false},"author":41,"featured_media":177523,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[46250],"tags":[46316,46315,46314],"coauthors":[],"class_list":["post-177522","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-in-the-spotlight","tag-cinemaarta-municipiul-cluj-napoca","tag-pfeiffer-vacuum-romania","tag-pfue2022-icc-ifro-rgda-gameloft"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - 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